4. 9. 730. 250. can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring. 20 ratings Good unit. Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents. castle Baron's Stables. Baron's stables allow for the recruitment of capable cavalry units.
Introduction. It is 1174, and the Middle East is the stage for a three-way clash of cultures, religions, and ideas. The crusades are at their height. The Catholic crusaders still hold the Latin kingdoms established at the end of the First Crusade. Believing in the righteousness of their cause, they fight bravely against the overwhelming forces
Elite warriors clad in steel plate armour, these men pack an effective charge, while being hard to kill. Earl's stables allow for the recruitment of elite cavalry units. King's stables allow for the recruitment of the penultimate cavalry units. Armed with a lance but with less armour these units are mobile and deadly.
As the Mongols go around, take pot-shots at their generals. Keep training assassins - yes, it will ruin Sultan's reputation but better tainted than defeated. Spread their armies thin. Mongols win easily because for every army you attack, there are 3-4 other stacks standing right behind to reinforce.

thebigbenman 12 years ago #4. there's no battle being fought in auto resolve. the computer will take your stack and the enemy's stack and fight them unit-by-unit, in order from left to right, winner moves on to fight the next unit, etc. it seems to pretend it's all close range melee and rely on those stats, so heavy armored infantry do great

Once heavy units get get 'winded' the wear out quickly. Light units can take them out pretty well then. Light horse are great for running down just about any other unit that routes, especially heavy horse and bodyguard units. Spear are just dandy for taking out horse, but won't stand up to a frontal charge well. Not that any foot unit will.
7aYPi.
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  • medieval 2 total war best units